Soft Cover and Hard Cover




Battle Brothers

All of the units in each Detachment in your Battle forged army must have at least one Faction keyword in common. In addition, this keyword cannot be CHAOS, IMPERIUM, AELDARI, YNNARI or TYRANIDS, unless the Detachment in question is a Fortification Network. This has no effect on your Army Faction.

Boots on the Ground

When determining which player controls an objective marker, exclude all units that have the Flyer Battlefield Role - these units can never control objective markers.

Limits of Command

You cannot use the Command Re-roll Stratagem to affect Mission dice rolls. Mission dice rolls include any dice rolls that are made before the battle begins (such as those that determine who chooses deployment zones or who gets the first turn), those that must be made at the end of a battle round (such as rolls that determine if the battle ends) or any rolls that determine how many victory points are awarded to a player.

Psychic Focus

With the exception of Smite, each psychic power can be attempted only once per turn, rather than once per psyker per turn. In addition, unless the psyker attempting to manifest Smite has either the Brotherhood of Psykers (see Codex: Grey Knights) or the Brotherhood of Sorcerers ability (see Codex: Thousand Sons), you must add 1 to the warp charge value of Smite for each attempt (whether successful or not) that has been made to manifest Smite during a given Psychic phase, to a maximum warp charge value of 11.

Strategic Discipline

The same Stratagem cannot be used by the same player more than once during any single phase. This does not affect Stratagems that are not used during a phase, such as those used ‘before the battle begins’ or ‘ at the end of a battle round’.

Targeting Characters

An enemy CHARACTER with a Wounds characteristic of less than 10 can only be chosen as a target in the Shooting phase if it is both visible to the firing model and it is the closest enemy unit to the firing model. Ignore other enemy CHARACTERS with a Wounds characteristics of less than 10 when determining if the target is the closest enemy unit to the firing model. This means that if any other enemy units (excluding other CHARACTERS with a Wounds characteristic of less than 10) are closer, whether they are visible or not, then the enemy CHARACTER cannot be targeted.

Understrength Support

Understrength units can only be included in Auxiliary Support Detachments.

 

3. Игры и мисси.

 

На турнире состоится три игры на формат 1500 очков. Жеребьевка на первую игру – случайная. Вторая и третья игра – «лучший с лучшим».

 

Все броски D3 для определения количества победных очков приравниваются к 2. D6 – к 4.

 

Во всех играх, кроме правил мисси, используются также дополнительные правила, согласно Приложения 1.

В начале каждого раунда, до начала расстановки армий определяется дополнительное правило на игру согласно списку TWIST (см. Приложение 2)

Схема расстановки определяется броском Д6.

Порядок расстановки и первого хода определяется согласно миссии (Приложение 3).

1 раунд: VITAL INTELLIGENCE + TACTICAL ESCALATION. Первый ход по Eternal war

2 раунд: BEACHHEAD + DEADLOCK Первый ход по Eternal war

3 раунд: NO MERCY + VISIONS OF VICTORY Первый ход по Maelstorm of war

 

 

Подсчёт очков

  Ничья Больше вп Больше в 2 раза
Eternal war 3-3 4-2 6-0
Maelstorm of war 3-3 4-2 6-0
Вторичка 2-2 3-1 4-0
Потери* 2-2 3-1 4-0

*при разнице потерь меньше чем 10% считается ничья

Приложение 1.

 

Obscured Targets

In urban environments, troops can make use of the dense terrain as they advance into position to obscure them from the enemy’ s sights.

After you have chosen a unit to shoot with and you have chosen the target unit, or units, for the attacks, you must determine if any of the targets are obscured. A target unit is obscured if every model in it is obscured from the point of view of the firing model. An individual model is obscured unless all parts of it that are facing the firing model are visible from the point of view of the firing model (a VEHICLE or MONSTER is instead obscured unless 50% or more of the model facing the firing model is visible from the point of view of the firing model). If unsure, stoop down and get a look from behind the shooting model to see if any part of it is obscured. For the purposes of determining whether or not a model is obscured, a model can see through other models in its own unit and other models in the target unit. Models with the Flyer Battlefield Role are never obscured, even if less than 50% of the model is visible to the firing model. Subtract 1 from hit rolls for attacks with ranged weapons if the target is obscured. Note that it is possible for a target unit to be obscured from the point of view of some models in a firing unit and not from others. In such cases, only the models to whom the target unit is obscured suffer the penalty to their hit rolls.

Lucky Hit

Sometimes, despite making best use of available cover and all efforts to conceal your position, a stray shot or ricochet will nonetheless find its mark.

A hit roll of 6 always hits the target, irrespective of any modifiers that may apply.

Dangerous Terrain

Many war-torn city ruins are verging on total collapse and are extremely perilous to those that shelter within, who may be crushed by loose masonry or fall through unstable floors.

Some terrain is classed as dangerous terrain. Each time a model Advances or charges through dangerous terrain, roll a D6; on a 1, that model ’ s unit suffers 1 mortal wound.

Soft Cover and Hard Cover

In the close confines of building-to-building warfare, cover is the key to survival – but not all cover offers the same degree of protection.

After you have created the battlefield, players should agree what terrain features fall into which class (see the guidelines below). Then, instead of using the rules for cover as described in the core rules, use the following rules:
If a unit is entirely on or within any terrain feature, or it is receiving the benefit of cover from a terrain feature, add 1 to its models’ saving throws against shooting attacks if the terrain feature is classed as soft cover, or add 2 if the terrain feature is classed as hard cover. Invulnerable saves are unaffected. Units gain no benefit from cover in the Fight phase.



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