Case x of
5: write('excellent');
4: write(' good');
Write('satisfactory')
Else write(' unsatisfactory')
end;
Case x of
5: write('excellent');
4: write(' good');
3: write('satisfactory');
write(' unsatisfactory')
end;
<-> both -s are written correctly
<-> none of the -s are written correctly
<-> the first - is not written correctly
<-> the second - is written correctly
<-> there is no correct answer
<question> Keywords are
<-> English words that indicate the need for the compiler to perform certain actions;
<-> these are program units for placing program fragments;
<-> object fields;
<-> retrieves a specially prepared program that contains information and subprograms for processing;
<-> is an indivisible small part of a program that has a specific meaning for the compiler.
<question> Identificators...
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> are special language structures, the compiler uses them as models to create program elements such as variables, constants, functions;
<-> define a portion of memory that does not change its value during program execution;
<-> the names of the program operators;
<-> are fragments of a specially designed program.
<question> Types...
<-> are special language structures, the compiler uses them as models to create program elements such as variables, constants, functions;
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> define a portion of memory that does not change its value during program execution;
<-> are the name of the program operators;
<-> are fragments of a specially designed program.
<question> Constants...
<-> define a portion of memory that does not change its value during program execution;
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> are special language structures, the compiler uses them as models to create program elements such as variables, constants, functions;
<-> are the names of the program operators;
<-> are fragments of a specially designed program.
<question> Signs...
<-> are the names of the program operators;
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> are special language structures, the compiler uses them as models to create program elements such as variables, constants, functions;
<-> define a portion of memory that does not change its value during program execution;
<-> are fragments of a specially designed program.
<question> Subprograms…
<-> are fragments of a specially designed program.
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> are special language structures, the compiler uses them as models to create program elements such as variables, constants, functions;
<-> define a portion of memory that does not change its value during program execution;
<-> are the names of the program operators;
<question> Components…
<-> are built-in elements that are built into a running program;
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> бағдарламаның орындалу барысында әр түрлі мәндерді қабылдай алатын шамалар;
<-> define a portion of memory that does not change its value during program execution;
<-> are methods of data storage and processing in a computer system.
<question> Variables…
<-> are the measures that can take different values when the program is executed;
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> define a portion of memory that does not change its value during program execution;
<-> are built-in elements that are built into a running program;
<-> are methods of data storage and processing in a computer system.
<question> Data types…
<-> are methods of data storage and processing in a computer system.
<-> are the words in which the programmer can denote any element of the program except the keywords;
<-> are the measures that can take different values when the program is executed;
<-> define a portion of memory that does not change its value during program execution;
<-> are built-in elements that are built into a running program;
<question> How to write a short integer data type
<-> Byte;
<-> Real;
<-> Integer;
<-> Boolean;
<-> Longint.
<question> How to write a real number of data:
<-> Real;
<-> Byte;
<-> Integer;
<-> Boolean;
<-> Longint.
<question> How to write an integer data type:
<-> Integer;
<-> Real;
<-> Byte;
<-> Boolean;
<-> Longint.
<question> How to write a long integer data type:
<-> Longint.
<-> Real;
<-> Byte;
<-> Integer;
<-> Boolean;
<question> How to write logical data type:
<-> Boolean;
<-> Real;
<-> Byte;
<-> Integer;
<-> Longint.
<question> What is the name of an excerpt of a specially prepared program that includes data and a subprogram for processing:
<-> object;
<-> program elements;
<-> modules;
<-> data;
<-> keywords.
<question> What are the object fields called
<-> data;
<-> program elements;
<-> modules;
<-> object;
<-> keywords.
<question> How to name software units for posting program snippets:
<-> modules;
<-> program elements;
<-> object;
<-> data;
<-> keywords.
<question> Specify the indivisible small part of the program that has certain value for the compiler:
<-> program elements;
<-> modules;
<-> object;
<-> data;
<-> keywords.
<question> What are the English words that indicate the need for the compiler to perform certain actions:
<-> keywords.
<-> program elements;
<-> modules;
<-> object;
<-> data;
<question> What are the words in which the programmer can denote any element of the program except the keywords:
<-> identificators.
<-> constants;
<-> signs;
<-> subprograms;
<-> types;
<question> How to name special language structures, that are used by compiler as models to create program elements such as variables, constants, functions:
<-> types;
<-> constants;
<-> signs;
<-> subprograms;
<-> identificators.
<question> How to name the symbols which define a portion of memory that does not change its value during program execution
<-> constants;
<-> signs;
<-> subprograms;
<-> types;
<-> identificators.
<question> What are called the names of the program operators
<-> signs;
<-> constants;
<-> subprograms;
<-> types;
<-> identificators.
<question> How to name the fragments of a specially designed program:
<-> subprograms;
<-> constants;
<-> signs;
<-> types;
<-> identificators.
<question> How to name the built-in elements that are built into a running program:
<-> components;
<-> constants;
<-> signs;
<-> data types;
<-> variables.
<question> What are called the measures that can take different values when the program is executed:
<-> variables.
<-> constants;
<-> signs;
<-> components;
<-> data types;
<question> What are called the methods of data storage and processing in a computer system
<-> data types;
<-> constants;
<-> signs;
<-> components;
<-> variables.
<question> How does the function of a string expression IntToStr(Value:Integer):String work:
<-> converts the value of an integer expression into a string;
<-> converts the string S to integer;
<-> converts date to string S;
<-> converts a value of a real type expressionto a string;
<-> converts the string S to real number.
<question> How does the function of a string expression FloatToStr (Value:Extended): String work:
<-> converts a value of a real type expression to a string;
<-> converts the string S to integer;
<-> converts date to string S;
<-> converts the value of an integer expression into a string;
<-> converts the string S to real number.
<question> How does the function of a string expression StrToFloat (const S: string): Extended work:
<-> converts the string S to real number.
<-> converts the string S to integer;
<-> converts date to string S;
<-> converts the value of an integer expression into a string;
<-> converts a value of a real type expression to a string;
<question> How does the function of a string expression DateToStr (Date: TDateTime): String work:
<-> converts date to string S;
<-> converts the string S to integer;
<-> converts the value of an integer expression into a string;
<-> converts a value of a real type expression to a string;
<-> converts the string S to real number.
<question> How does the function of a string expression TimeToStr (Time:TdateTime): String work:
<-> converts the value of Time expression into a string;
<-> converts the string S to date and time;
<-> converts date to string S;
<-> converts the string S to time;
<-> converts the string S to date;
<question> How does the function of a string expression StrToDateTime (const S: string): TDateTime work
<-> converts the string S to date and time;
<-> converts date to string S;
<-> converts the string S to time;
<-> converts the string S to date;
<-> converts the value of Time expression into a string.
<question> How does the function of a string expression StrToDate (const S: string): TDateTime work:
<-> converts the string S to date;
<-> converts the string S to date and time;
<-> converts date to string S;
<-> converts the string S to time;
<-> converts the value of Time expression into a string.
<question> How does the function of a string expression StrToTime (const S: string): TDateTime work:
<-> converts the string S to time;
<-> converts the string S to date and time;
<-> converts date to string S;
<-> converts the string S to date;
<-> converts the value of Time expression into a string.
<question> What groups are operators divided into:
<-> simple and structured;
<-> simple and composite;
<-> compound and complex;
<-> complex and simple;
<-> one-dimensional and two-dimensional.
<question> Which operators are the simplest ones:
<-> assignment, transition, empty;
<-> transition, movement;
<-> movement, transition, assignment;
<-> empty, full, mixed;
<-> assignment, full, transition.
<question> Which operators are structured ones:
<-> compound, conditional, selection, loop;
<-> compound, transition, loop, search;
<-> assignment, transition, empty, loop;
<-> conditional, transition, assignment;
<-> assignment, full, transition, selection.
<question> Compound operator...
<-> is a group of operators that are separated by semicolons and restricted to operator parentheses (begin and end).
<-> provides execution or non-execution of an operator that satisfies a condition;
<-> is a small program that is designed to solve a part of a common problem;
<-> allows to select from several actions;
<-> does not perform any action;
<question> Conditional operator...
<-> provides execution or non-execution of an operator that satisfies a condition;
<-> is a small program that is designed to solve a part of a common problem;
<-> allows to select from several actions;
<-> does not perform any action;
<-> is a group of operators that are separated by semicolons and restricted to operator parentheses (begin and end).
<question> Selection operator...
<-> allows to select from several actions;
<-> provides execution or non-execution of an operator that satisfies a condition;
<-> is a small program that is designed to solve a part of a common problem;
<-> it does not perform any action;
<-> is a group of operators that are separated by semicolons and restricted to operator parentheses (begin and end).
<question> Subprogram…
<-> is a small program that is designed to solve a part of a common problem;
<-> it provides execution or non-execution of an operator that satisfies a condition;
<-> allows to select from several actions;
<-> it does not perform any action;
<-> is a group of operators that are separated by semicolons and restricted to operator parentheses (begin and end).
<question> What types of loop operators do you know?
<-> with a parameter, with a precondition, with a postcondition;
<-> with a parameter, while, after;
<-> after, before, while;
<-> after, before, while, with a parameter;
<-> with a parameter, before.
<question> What keywords are used for a loop with a parameter:
<-> For, to, do, downto;
<-> For, to, do;
<-> While, do;
<-> While, to, do;
<-> Repeat, until.
<question> What keywords are used for a loop with a precondition:
<-> Repeat, until.
<-> For, to, do;
<-> While, do;
<-> For, to, do, downto;
<-> While, to, do;
<question> What keywords are used for a loop with a postcondition:
<-> While, do;
<-> For, to, do;
<-> For, to, do, downto;
<-> While, to, do;
<-> Repeat, until.
<question> How to write a function of a string expression for converting the value of an integer expression into a string
<-> IntToStr(Value:Integer):String;
<-> FloatToStr (Value:Extended): String;
<-> DateToStr (Date: TDateTime): String;
<-> StrToFloat (const S: string): Extended;
<-> StrToInt (const S: string):Integer.
<question> How to write a function of a string expression for converting the string S into an integer number:
<-> StrToInt (const S: string):Integer.
<-> FloatToStr (Value:Extended): String;
<-> DateToStr (Date: TDateTime): String;
<-> IntToStr(Value:Integer):String;
<-> StrToFloat (const S: string): Extended;
<question> How to write a function of a string expression for converting a value of a real type expression to a string:
<-> FloatToStr (Value:Extended): String;
<-> DateToStr (Date: TDateTime): String;
<-> IntToStr(Value:Integer):String;
<-> StrToFloat (const S: string): Extended;
<-> StrToInt (const S: string):Integer.
<question> How to write a function of a string expression for converting the string S to a real number:
<-> StrToFloat (const S: string): Extended;
<-> FloatToStr (Value:Extended): String;
<-> DateToStr (Date: TDateTime): String;
<-> IntToStr(Value:Integer):String;
<-> StrToInt (const S: string):Integer.
<question> How to write a function of a string expression for converting date to string S:
<-> DateToStr (Date: TDateTime): String;
<-> StrToDateTime (const S: string): TDateTime;
<-> StrToTime (const S: string): TDateTime;
<-> StrToDate (const S: string): TDateTime Extended;
<-> TimeToStr (Time:TdateTime): String.
<question> How to write a function of a string expression for converting the value of Time expression into a string:
<-> TimeToStr (Time:TdateTime): String.
<-> StrToDateTime (const S: string): TDateTime;
<-> DateToStr (Date: TDateTime): String;
<-> StrToDate (const S: string): TDateTime Extended;
<-> StrToTime (const S: string): TDateTime;
<question> How to write a function of a string expression for converting the string S to date and time:
<-> StrToDateTime (const S: string): TDateTime;
<-> DateToStr (Date: TDateTime): String;
<-> StrToTime (const S: string): TDateTime;
<-> StrToDate (const S: string): TDateTime Extended;
<-> TimeToStr (Time:TdateTime): String.
<question> How to write a function of a string expression for converting the string S to date:
<-> StrToDate (const S: string): TDateTime Extended;
<-> StrToDateTime (const S: string): TDateTime;
<-> DateToStr (Date: TDateTime): String;
<-> StrToTime (const S: string): TDateTime;
<-> TimeToStr (Time:TdateTime): String.
<question> How to write a function of a string expression for converting the string S to time:
<-> StrToTime (const S: string): TDateTime;
<-> StrToDateTime (const S: string): TDateTime;
<-> DateToStr (Date: TDateTime): String;
<-> StrToDate (const S: string): TDateTime Extended;
<-> TimeToStr (Time:TdateTime): String.
<question> What operator represents a group of operators that are separated by semicolons and restricted to operator parentheses (begin and end):
<-> compound operator;
<-> conditional operator;
<-> array operator;
<-> selection operator;
<-> loop operator.
<question> What operator provides execution or non-execution of an operator that satisfies a condition:
<-> conditional operator;
<-> compound operator;
<-> array operator;
<-> selection operator;
<-> loop operator.
<question> What operator allows to select from several actions:
<-> selection operator;
<-> conditional operator;
<-> compound operator;
<-> array operator;
<-> loop operator.
<question> What functions does the ShowMessage procedure perform?
<-> displays a message box with the Ok button;
<-> displays a message box in the center of the screen and allows to receive a user response;
<-> displays a dialog box for entering a string text;
<-> displays a message box to one side of the screen;
<-> displays the screen communication window.
<question> What functions does the MessageDlg procedure perform?
<-> displays a message box in the center of the screen and allows to receive a user response;
<-> displays a dialog box for entering a string text;
<-> displays a message box to one side of the screen;
<-> displays a message box with the Ok button;
<-> displays the screen communication window.
< question> What functions does the InputBox function perform:
< -> displays a dialog box for entering a string text;
< -> displays a message box in the center of the screen and allows to receive a user response;
< -> displays a message box to one side of the screen;
< -> displays a message box with the Ok button;
<-> displays the screen communication window.
<question> Which function displays a message box in the center of the screen and allows to receive a user response
<-> MessageDlg;
<-> DlgMessage;
<-> ShowMessage;
<-> BoxInput;
<-> InputBox.
<question> Which function displays a dialog box for entering a string text:
<-> InputBox.
<-> DlgMessage;
<-> MessageDlg;
<-> ShowMessage;
<-> BoxInput;
<question> Delphi 7 integrated development environment is a multi-window system and initially includes the following Windows:
<-> Main window, Object TreeView, Object Inspector, Form window, Code editor window, Code manager window.
<-> Main window, Object TreeView, Object Inspector;
<-> Main window, Object Inspector, Form window, Code editor window, Code manager window;
<-> Main window, Object TreeView, Object Inspector, Form window, Code editor window;
<-> Main window, Object Inspector, Form window, Code editor window;
<question> Component is...
<-> any control element that has a specific property that can be placed by the user in a form window;
<-> quick execution of pictographic buttons;
<-> control buttons located in the main menu;
<-> elements for building program modules;
<-> buttons located in the code editor window.
<question> Each component consists of:
<-> Name and serial number;
<-> Name and properties;
<-> Method to respond to an event;
<-> Button with image;
<-> Name and copy.
<question> What properties are automatically changed when developer resizes a form with a mouse button:
<-> Width, Height
<-> Top;
<-> Left;
<-> BorderStyle;
<-> Font.
<question> Which window do we change the properties of a form or component in:
<-> Object Inspector;
<-> Main window;
<-> Form window;
<-> Code editor window;
<-> Object TreeView.
<question> A method that is used for creating a form:
<-> Create
<-> New
<-> Show
<-> Release
<-> Hide
<question> A method that is used for hiding a form:
<-> Hide
<-> Create
<-> New
<-> Show
<-> Release
<question> A method that is used for showing a form:
<-> Show
<-> Create
<-> New
<-> Release
<-> Hide
<question> What action do we need to take for adding a form to the application:
<-> Select File-NewForm menu item;
<-> Invoke Form Editor with Context Menu;
<-> Select Project-Options menu item;
<-> Selecting a new form in the Object Inspector;
<-> Select menu item Project-Add to Project.
< question> What do we call the file that binds all files (includes additional files):
< -> Project
< -> Program code
< -> Forms
< -> Resources
< -> Library
<question> Object TreeView is...
<-> Tree (branch) of objects
<-> Objects controller window
<-> Main window
<-> Form constructor window
<-> Code editor window
<question> Object Inspector is...
<-> Objects controller window
<-> Main window
<-> Form constructor window
<-> Tree (branch) of objects
<-> Code editor window
<question> Form1 is...
<-> Form constructor window
<-> Objects controller window
<-> Main window
<-> Tree (branch) of objects
<-> Code editor window
<question> What is Unit1.pas:
<-> Code editor window
<-> Objects controller window
<-> Main window
<-> Form constructor window
<-> Tree (branch) of objects
<question> What defines the FormStyle property:
<-> defines the style of the form
<-> defines the background color of the form
<-> defines the border type
<-> specifies the name of the form used in the program
<-> defines the title of the form window
<question> What defines the BorderStyle property:
<-> defines the border type
<-> defines the background color of the form
<-> specifies the name of the form used in the program
<-> defines the title of the form window
<-> defines the style of the form
<question> What defines the Caption property:
<-> defines the title of the form window
<-> defines the background color of the form
<-> defines the border type
<-> specifies the name of the form used in the program
<-> defines the style of the form
<question> What defines the Color property:
<-> defines the background color of the form
<-> defines the border type
<-> specifies the name of the form used in the program
<-> defines the title of the form window
<-> defines the style of the form
<question> What defines the Name property:
<-> specifies the name of the form used in the program
<-> defines the background color of the form
<-> defines the border type
<-> defines the title of the form window
<-> defines the style of the form
<question> What defines the Enabled property:
<-> defines form activity
<-> form window visibility
<-> specifies the font of the text displayed in the form
<-> defines the size of the form and its location
<-> defines the vertical and horizontal dimensions of the form by pixel
<question> What defines the Font property:
<-> specifies the font of the text displayed in the form
<-> form window visibility
<-> defines form activity
<-> defines the size of the form and its location
<-> defines the vertical and horizontal dimensions of the form by pixel
<question> What defines the Visible property:
<-> form window visibility
<-> specifies the font of the text displayed in the form
<-> defines form activity
<-> defines the size of the form and its location
<-> defines the vertical and horizontal dimensions of the form by pixel
<question> What defines the Height, Width property:
<-> defines the vertical and horizontal dimensions of the form by pixel
<-> form window visibility
<-> specifies the font of the text displayed in the form
<-> defines form activity
<-> defines the size of the form and its location
<question> What defines the Position property:
<-> defines the size of the form and its location
<-> form window visibility
<-> specifies the font of the text displayed in the form
<-> defines form activity
<-> defines the vertical and horizontal dimensions of the form by pixel
<question> What defines the Top, Left property:
<-> top and left coordinates of the form window
<-> form window visibility
<-> specifies the font of the text displayed in the form
<-> defines the size of the form and its location
<-> defines the vertical and horizontal dimensions of the form by pixel
<question> What defines the Hide property:
<-> Hides a form
<-> Shows a form
<-> Closes a form
<-> Deletes a form
<-> Creates a form instance
<question> What defines the Free property:
<-> Deletes a form
<-> Hides a form
<-> Shows a form
<-> Closes a form
<-> Creates a form instance
<question> What defines the Close property:
<-> Closes a form
<-> Hides a form
<-> Shows a form
<-> Deletes a form
<-> Creates a form instance
<question> What defines the Show property:
<-> Shows a form
<-> Hides a form
<-> Closes a form
<-> Deletes a form
<-> Creates a form instance
<question> What defines the Create method
<-> Creates a form instance
<-> Hides a form
<-> Shows a form
<-> Closes a form
<-> Deletes a form
<question> In Delphi 7 (in Lazarus) the window which is similar to tree (branch) of objects is called…
<-> Object TreeView
<-> Object Inspector
<-> Delphi 7 - Project
<-> Form1
<-> Unit1.pas
<question> In Delphi 7 (in Lazarus) the window which controls objects is called...
<-> Object Inspector
<-> Delphi 7 - Project
<-> Object TreeView
<-> Form1
<-> Unit1.pas
<question> In Delphi 7 (in Lazarus) the form constructor window is called...
<-> Form1
<-> Object TreeView
<-> Object Inspector
<-> Delphi 7 - Project
<-> Unit1.pas
<question> In Delphi 7 (in Lazarus) the code editor window is called...
<-> Unit1.pas
<-> Form1
<-> Object TreeView
<-> Delphi 7 - Project
<-> Object Inspector
<question> The property defines the style of the form
<-> FormStyle
<-> Caption
<-> Name
<-> Color
<-> BorderStyle
<question> The property defines the border type
<-> BorderStyle
<-> Name
<-> Caption
<-> Color
<-> FormStyle
<question> The property defines the title of the form window
<-> Caption
<-> Name
<-> Color
<-> BorderStyle
<-> FormStyle
<question> The property defines the background color of the form
<-> Color
<-> Caption
<-> Name
<-> BorderStyle
<-> FormStyle
<question> The property specifies the name of the form used in the program
<-> Name
<-> Caption
<-> FormStyle
<-> BorderStyle
<-> Color
<question> The property defines form activity
<-> Enabled
<-> Font
<-> Height, Width
<-> Visible
<-> Position
<question> The property specifies the font of the text displayed in the form
<-> Font
<-> Enabled
<-> Visible
<-> Height, Width
<-> Position
<question> The property defines form window visibility
<-> Visible
<-> Height, Width
<-> Position
<-> Enabled
<-> Font
<question> The property defines the vertical and horizontal dimensions of the form by pixel
<-> Height, Width
<-> Enabled
<-> Visible
<-> Font
<-> Position
<question> The property defines the size of the form and its location
<-> Position
<-> Enabled
<-> Font
<-> Height, Width
<-> Visible
<question> The property defines top and left coordinates of the form window
<-> Top, Left
<-> Show
<-> Hide
<-> Free
<-> Visible
<question> Select the class type to which the button component belongs:
<-> TButton
<-> TEdit
<-> TPanel
<-> TLabel
<-> TRadioButton
<question> Select the property name that defines the component height:
<-> Height
<-> Caption
<-> Width
<-> Top
<-> Font
<question> Select the name of the "Click the mouse" event:
<-> OnClick
<-> OnMouseMove
<-> OnMouseUp
<-> OnMouseDown
<-> OnKeyPress
<question> What components do belong to control buttons?
<-> TButton, TBitBtn
<-> TBitBtn, TSpeedButton
<-> TButton, TSpeedButton
<-> TSpeedButton, TEdit
<-> TButton, TEdit
<question> Correct errors in the given code: i1:=125; Edit1.Text:=FloatToStr(i1);
<-> i1:=125; Edit1.Text:=IntToStr(i1);
<-> i1:=125; Edit1.Text:=IntToStr(125);
<-> i1:=125; Edit1.Text:=FloatToInt(125);
<-> i1:=125; Edit1.Text:=StrToFloat(i1);
<-> i1:=125; Edit1.Text:=StrToInt(i1);
<question> Correct errors in the given code: r1:=-3.1E-4; Edit2.Text:=IntToStr(r1);
<-> r1:=-3.1E-4; Edit2.Text:=FloatToStr(r1);
<-> r1:=-3.1E-4; Edit2.Text:=StrToInt(r1);
<-> r1:=-3.1E-4; Edit2.Text:=IntToStr(-3.1E-4);
<-> r1:=-3.1E-4; Edit2.Text:=IntToStr(r1);
<-> r1:=-3.1E-4; Edit2.Text:=StrToFloat(r1);
<question> The Lazarus project is a free rapid software development environment for compiler:
<-> Free Pascal
<-> Java
<-> С
<-> Visual Basic
<-> Python
<question> Cross-platform software is software that works:
<-> on more than one hardware platform and / or operating system
<-> on the same hardware platform and / or operating system
<-> on two hardware platforms and / or operating systems
<-> on more than two hardware platforms and / or operating systems
<-> on more than two hardware platforms
<question> What is the first step in creating an application:
<-> the formation of the program window
<-> code writing, description of element properties
<-> program debugging
<-> testing
<-> help system development
<question> List what goes into the main Lazarus project window:
<-> menu
<-> links
<-> design
<-> object inspector
<-> code editor window
<question> The visual and non-visual components of the program are located in the window:
<-> Component Palettes
<-> Code Editor
<-> Object Inspector
<-> Form Designer
<-> menu
<question> The object inspector contains pages:
<-> "Properties";
<-> "Menu";
<-> "Picture";
<-> "Procedures";
<-> "Functions";
<question> Properties common to most components are:
<-> name
<-> font
<-> volume
<-> interval
<-> position on the screen
<question> The text that is displayed on or near the control corresponds to the property:
<-> Caption
<-> Style
<-> font
<-> Items
<-> Name
<question> A line of text that represents the actual data that this object contains corresponds to the property:
<-> Text
<-> Caption
<-> font
<-> Size
<-> Name
<question> The font used to write the text associated with the control element corresponds to the property:
<-> Font
<-> Style
<-> Caption
<-> Items
<-> Name
<question> The color that will be used to outline the control element or the color of the text that it contains corresponds to the property:
<-> Color
<-> Style
<-> font
<-> Visible
<-> canvas
<question> The proposed action, when the mouse button is clicked, characterizes the event:
<-> OnClick
<-> Click
<-> OnKeyPress
<-> OnEntry
<-> OnResize
<question> When a button is pressed, the code written in the procedure called by the event is executed:
<-> Click
<-> OnClick
<-> OnKeyPress
<-> OnEntry
<-> OnResize
<question> The text part of the program is written directly in the window:
<-> Code Editor
<-> Object Inspector
<-> Component Palettes
<-> Form Designer
<-> Menu
<question> For easy text editing:
<-> all service words are shown in bold
<-> the first line is numbered
<-> punctuation marks turn black
<-> lines with errors are highlighted in yellow
<-> comments can be enclosed in [] or (""), begin with // and are highlighted in red
<question> Into which parts, which work independently, the text of the program is broken:
<-> procedures and functions
<-> constants and labels
<-> variables and arrays
<-> lines and files
<-> procedures and variables
<question> To run the application, you press:
<-> F9
<-> Ctrl + F5
<-> F5
<-> Ctrl + F9
<-> Alt + F5
<question> The future application window on which the components will be located is called:
<-> form
<-> by the module
<-> application
<-> editor
<-> mailing list
<question> A component that is used to place text on a form:
<-> Label
<-> Button
<-> Edit
<-> Image
<-> GroupBox.
<question> A component that is a text box into which you can enter text or numbers during the execution of a program for placing text on a form:
<-> Edit;
<-> Label;
<-> Button;
<-> Image;
<-> OpenDialog.
<question> A component that is used to organize a choice of several mutually exclusive possibilities (in this case, only one option from several is allowed to be selected):
<-> RadioButton
<-> GroupBox
<-> ListBox
<-> ComboBox
<-> Timer
<question> A component that can execute some code at regular intervals. Placed on the form, it remains invisible while the application is running:
<-> Timer
<-> GroupBox
<-> RadioButton
<-> ListBox
<-> ComboBox
<question> The Label component has the following icon:
<->
<->
<->
<->
<->
<question> The Button component has the following icon:
<->
<->
<->
<->
<->
<question> The Edit component has the following icon:
<->
<->
<->
<->
<->
<question> The Shape component has the following icon:
<->
<->
<->
<->
<->
<question> The RadioButton component has the following icon:
<->
<->
<->
<->
<->
<question> The ListBox component has the following icon:
<->
<->
<->
<->
<->
<question> In the compound name of the TForm1.ButtonClick procedure:
<-> TForm1 – the name of the class, ButtonClick – the actual name of the procedure;
<-> TForm1 – the actual name of the procedure, ButtonClick – the name of the class;
<-> TForm2 – the name of the class, ButtonClick – the actual name of the procedure;
<-> ButtonClick – the name of the class, TForm1 – the actual name of the procedure;
<-> TForm1 – the name of the class, Button – the actual procedure;
<question> The string procedure TForm1.ButtonClick (Sender: TObject) is called:
<-> procedure header
<-> body of the procedure
<-> procedure identifier
<-> procedure name
<-> button
<question> Which of the following data types is not an integer type?
<-> Real
<-> Shortint
<-> Integer
<-> Longint
<-> Byte
<question> All data is stored in computer memory as:
<-> variables and constants
<-> labels and constants
<-> variables and labels
<-> folders
<-> links
<question> In which section the variable is described, to access it:
<-> var
<-> const
<-> procedure
<-> label
<-> function
<question> The mathematical function х2 in Lazarus corresponds to the function:
<-> sqr(x)
<-> abs(x)
<-> sqrt(x)
<-> exp(x)
<-> pow(x)
<question> A function that returns a string representation of the value of an expression specified as a function parameter:
<-> FloatToStr
<-> Chr
<-> IntToStr
<-> Round
<-> Trunc
<question> A function that displays a dialog box containing a message and an input field, waits for the user to enter any text or press the button, and then returns a value of type String containing the text entered in the field:
<-> InputBox;
<-> ShowMessage;
<-> MessageDlg;
<-> OpenDialog;
<-> ListBox.
<question> The procedure that is used to display simple messages that do not require a response from the user:
<-> ShowMessage;
<-> InputBox;
<-> MessageDlg;
<-> OpenDialog;
<-> ListBox.
<question> Instruction which allows to implement multiple choice:
<-> Case Selector of;
<-> If <condition> then;
<-> While < condition > do;
<-> For <boolean expression> <begin_value> to <end_value> do begin;
<-> Repeat // until instructions.
<question> Instructions that are used if a certain sequence of actions needs to be performed several times, and the required number of repetitions is unknown and can only be determined while the program is running:
<-> While <condition> do;
<-> If <condition> then;
<-> Case Selector of;
<-> For <boolean expression> <begin_value> to <end_value> do begin;
<-> Repeat
<question> A non-visual component that allows you to create a pop-up menu that appears when you right-click on an object:
<-> PopupMenu
<-> MainMenu
<-> Timer
<-> OpenDialog
<-> Label
<question> The body of the loop is enclosed between the service words
<-> begin..... end
<-> for.... do
<-> to..... do
<-> begin..... do
<-> {}
<question> If the initial value of the counter variable n in the for i: = n to k do loop exceeds its final value k, then the sequence of statements between begin and end will be executed
<-> never
<-> 1 time
<-> infinitely many times
<-> 2 times
<-> 3 times
<question> The initial value of the counter variable in the for loop is followed by a service word
<-> for
<-> do
<-> to
<-> if
<-> and
<question> The final value of the counter variable in the for loop is followed by a service word
<-> do
<-> to
<-> begin
<-> if
<-> and
<question> The condition in the while loop should be an expression of what type:
<-> logical
<-> integer
<-> character
<-> string
<-> of material
<question> What data items can change their meaning during program execution?
<-> variables
<-> constants
<-> comments
<-> statements
<-> types
<question> Indicate what the Insert (l) procedure does.
<-> Inserts a fragment from one line to another
<-> Removes a fragment from a string
<-> Converts a number to a string
<-> There are no correct answers.
<-> adds text
<question> The time-consuming step in developing the program:
<-> testing
<-> tracking
<-> design
<-> programming
<-> statement of requirements
<question> Programming system –...
<-> a set of programs for entering, editing, debugging and executing a program
<-> system having a common structure: alphabet, syntax, semantics
<-> set of rules for writing expressions included in the formal algorithm
<-> character set, rules for writing an algorithm for a formal executor
<-> system containing a programming language, program compilation tools
<question> A language is called formal if it...
<-> each word has only one meaning and the rules for constructing words from the language alphabet are uniquely defined
<-> each word has only one meaning
<-> each word has at most two meanings
<-> hard-coded rules for constructing words from the language alphabet
<-> the number of letters in each word does not exceed some fixed natural number
<question> The programming language is...
<-> formal sign system for writing programs
<-> character set for writing programs
<-> set of rules for writing computer programs
<-> set of syntactic and semantic rules for writing programs
<-> rules for writing an algorithm for a formal executor
<question> The service word LABEL in a Pascal program captures the beginning of a section containing:
<-> tag list
<-> statements
<-> description of complex data types
<-> list of constants
<-> variable description
<question> The BEGIN service word in a Pascal program captures the beginning of a section containing:
<