Исходный (программный код)




Интерфейс Рабочей Формы

Интерфейс программы (в действии)

 

 


 

Исходный (программный код)

 

Private FPS As Long

Private all_stop As Boolean

Private cube As Object3D

Private Sub Form_Load()

 

Call LoadObject(cube)

 

all_stop = False

End Sub

Private Sub Form_Unload (Cancel As Integer)

 

all_stop = True

 

End Sub

Private Sub Timer1_Timer()

'

Dim temp As Object3D

Dim ang As Single

'

Timer1. Enabled = False


Do

temp = cube

'

 

Me. Cls

 

 

Call ScaleObject (10, 10, 10, temp)

Call RotateObject (ang, -0.5, 0, temp)

Call TranslateObject (0, 0, 50, temp)

Call ProjectObject (temp, Me)

'

Call DisplayObject (temp, Me)

'

FPS = FPS + 1

'

ang = ang + 0.02: If ang > 6.282 Then ang = 0

'

DoEvents

'

Loop Until all_stop

'

End Sub

Private Sub Timer2_Timer()

 

Me. Caption = «VB/3D – Tutorial #1 – FPS =» + Str$(FPS)

'

FPS = 0

'

End Sub

Private Type Vertex3D

'

x As Single

y As Single

z As Single

'

sx As Long

sy As Long

'

End Type

 

'

Private Type Polygon3D

'

v_pointer(2) As Long

'

colr As Long

'

End Type

 

'

Public Type Object3D

'

vertex() As Vertex3D

polygon() As Polygon3D

'

End Type

Public Sub LoadObject (obj As Object3D)

 

 

ReDim obj.vertex(7), obj.polygon(11)

 

obj.vertex(0).x = -1: obj.vertex(0).y = -1: obj.vertex(0).z = -1

obj.vertex(1).x = -1: obj.vertex(1).y = -1: obj.vertex(1).z = 1

obj.vertex(2).x = 1: obj.vertex(2).y = -1: obj.vertex(2).z = 1

obj.vertex(3).x = 1: obj.vertex(3).y = -1: obj.vertex(3).z = -1

obj.vertex(4).x = -1: obj.vertex(4).y = 1: obj.vertex(4).z = -1

obj.vertex(5).x = -1: obj.vertex(5).y = 1: obj.vertex(5).z = 1

obj.vertex(6).x = 1: obj.vertex(6).y = 1: obj.vertex(6).z = 1

obj.vertex(7).x = 1: obj.vertex(7).y = 1: obj.vertex(7).z = -1

 

obj.polygon(0).v_pointer(0) = 0: obj.polygon(0).v_pointer(1) = 2: obj.polygon(0).v_pointer(2) = 1

obj.polygon(0).colr = RGB (255, 0, 0)

obj.polygon(1).v_pointer(0) = 0: obj.polygon(1).v_pointer(1) = 3: obj.polygon(1).v_pointer(2) = 2

obj.polygon(1).colr = RGB (255, 0, 0)

 

obj.polygon(2).v_pointer(0) = 4: obj.polygon(2).v_pointer(1) = 0: obj.polygon(2).v_pointer(2) = 1

obj.polygon(2).colr = RGB (255, 0, 0)

obj.polygon(3).v_pointer(0) = 4: obj.polygon(3).v_pointer(1) = 1: obj.polygon(3).v_pointer(2) = 5

obj.polygon(3).colr = RGB (255, 0, 0)

 

obj.polygon(4).v_pointer(0) = 5: obj.polygon(4).v_pointer(1) = 1: obj.polygon(4).v_pointer(2) = 2

obj.polygon(4).colr = RGB (255, 0, 0)

obj.polygon(5).v_pointer(0) = 5: obj.polygon(5).v_pointer(1) = 2: obj.polygon(5).v_pointer(2) = 6

obj.polygon(5).colr = RGB (255, 0, 0)

 

obj.polygon(6).v_pointer(0) = 7: obj.polygon(6).v_pointer(1) = 2: obj.polygon(6).v_pointer(2) = 3

obj.polygon(6).colr = RGB (255, 0, 0)

obj.polygon(7).v_pointer(0) = 7: obj.polygon(7).v_pointer(1) = 6: obj.polygon(7).v_pointer(2) = 2

obj.polygon(7).colr = RGB (255, 0, 0)

 

obj.polygon(8).v_pointer(0) = 4: obj.polygon(8).v_pointer(1) = 5: obj.polygon(8).v_pointer(2) = 6

obj.polygon(8).colr = RGB (255, 0, 0)

obj.polygon(9).v_pointer(0) = 4: obj.polygon(9).v_pointer(1) = 6: obj.polygon(9).v_pointer(2) = 7

obj.polygon(9).colr = RGB (255, 0, 0)

 

obj.polygon(10).v_pointer(0) = 4: obj.polygon(10).v_pointer(1) = 3: obj.polygon(10).v_pointer(2) = 0

obj.polygon(10).colr = RGB (255, 0, 0)

obj.polygon(11).v_pointer(0) = 4: obj.polygon(11).v_pointer(1) = 7: obj.polygon(11).v_pointer(2) = 3

obj.polygon(11).colr = RGB (255, 0, 0)

'

End Sub

Public Sub DisplayObject (obj As Object3D, frm As Object)

 

Dim poly As Long

 

For poly = 0 To UBound (obj.polygon())

 

Call DrawTriangle (obj, poly, frm)

 

Next

 

End Sub

Private Sub DrawTriangle (obj As Object3D, poly As Long, frm As Object)

 

Dim x0 As Long, y0 As Long

Dim x1 As Long, y1 As Long

Dim x2 As Long, y2 As Long

x0 = obj.vertex (obj.polygon(poly).v_pointer(0)).sx

y0 = obj.vertex (obj.polygon(poly).v_pointer(0)).sy

x1 = obj.vertex (obj.polygon(poly).v_pointer(1)).sx

y1 = obj.vertex (obj.polygon(poly).v_pointer(1)).sy

x2 = obj.vertex (obj.polygon(poly).v_pointer(2)).sx

y2 = obj.vertex (obj.polygon(poly).v_pointer(2)).sy

 

frm. Line (x0, y0) – (x1, y1), obj.polygon(poly).colr

frm. Line – (x2, y2), obj.polygon(poly).colr

frm. Line – (x0, y0), obj.polygon(poly).colr

 

End Sub

Public Sub ProjectObject (obj As Object3D, frm As Object)

 

Dim pnt As Long, dz As Single

 

For pnt = 0 To UBound (obj.vertex())

 

dz = obj.vertex(pnt).z: If dz <= 0 Then dz = 0.001

 

obj.vertex(pnt).sx = (frm. ScaleWidth / 2) + ((obj.vertex(pnt).x * 300) / dz)

obj.vertex(pnt).sy = (frm. ScaleHeight / 2) + ((obj.vertex(pnt).y * 300) / dz)

 

Next

 

End Sub

Public Sub RotateObject (yaw As Single, pit As Single, rol As Single, obj As Object3D)

 

Dim pnt As Long

Dim x0 As Single, y0 As Single, z0 As Single

Dim x1 As Single, y1 As Single, z1 As Single

Dim x2 As Single, y2 As Single, z2 As Single

'

For pnt = 0 To UBound (obj.vertex())

 

x0 = Cos(yaw) * obj.vertex(pnt).x + Sin(yaw) * obj.vertex(pnt).z

y0 = obj.vertex(pnt).y

z0 = Sin(yaw) * obj.vertex(pnt).x – Cos(yaw) * obj.vertex(pnt).z

 

x1 = x0

y1 = Cos(pit) * y0 + Sin(pit) * z0

z1 = Sin(pit) * y0 – Cos(pit) * z0

 

x2 = Cos(rol) * x1 + Sin(rol) * y1

y2 = Sin(rol) * x1 – Cos(rol) * y1

z2 = z1


obj.vertex(pnt).x = x2

obj.vertex(pnt).y = y2

obj.vertex(pnt).z = z2

 

Next

 

End Sub

Public Sub ScaleObject (xs As Single, ys As Single, zs As Single, obj As Object3D)

 

Dim pnt As Long

 

For pnt = 0 To UBound (obj.vertex())

 

obj.vertex(pnt).x = obj.vertex(pnt).x * xs

obj.vertex(pnt).y = obj.vertex(pnt).y * ys

obj.vertex(pnt).z = obj.vertex(pnt).z * zs

 

Next

 

End Sub

Public Sub TranslateObject (tx As Long, ty As Long, tz As Long, obj As Object3D)

 

Dim pnt As Long

 

For pnt = 0 To UBound (obj.vertex())

 

obj.vertex(pnt).x = obj.vertex(pnt).x + tx

obj.vertex(pnt).y = obj.vertex(pnt).y + ty

obj.vertex(pnt).z = obj.vertex(pnt).z + tz

Next

 

End Sub

 

Private FPS As Long

Private all_stop As Boolean

Private cube As Object3D

Private Sub Form_Load()

 

Call LoadObject(cube)

 

all_stop = False

End Sub

Private Sub Form_Unload (Cancel As Integer)

 

all_stop = True

 

End Sub

Private Sub Timer1_Timer()

'

Dim temp As Object3D

Dim ang As Single

'

Timer1. Enabled = False

 

Do

temp = cube

'


Me. Cls

 

Call ScaleObject (10, 10, 10, temp)

Call RotateObject (ang, -0.5, 0, temp)

Call TranslateObject (0, 0, 50, temp)

Call ProjectObject (temp, Me)

'

Call DisplayObject (temp, Me)

'

FPS = FPS + 1

'

ang = ang + 0.02: If ang > 6.282 Then ang = 0

'

DoEvents

'

Loop Until all_stop

'

End Sub

Private Sub Timer2_Timer()

 

Me. Caption = «VB/3D – Tutorial #1 – FPS =» + Str$(FPS)

'

FPS = 0

'

End Sub

 

Программный код программы по Созданию 3D – графики средствами языка программирования Visual Basic, состоит из переменных, функций, циклов, различных математических функций, операторов.


Заключение

Программа по созданию 3D-графики средствами Visual Basic 6.0, состоит из экранной формы, на которых расположено 2 элемента управления Timer (Timer1, Timer2)

 

Окно Формы

 

Окно формы, часто называемое просто «форма», является главным элементом приложения. Форма представляет собой контейнер для элементов управления. Точки сетки на форме только помогают размещению элементов и при работе приложения не видны. При запуске Visual Basic открывающаяся на экране форма не содержит элементов управления. После щелчка на пиктограмме требуемого элемента управления курсор мыши принимает форму крестика. Теперь нужно указать в форме начальный угол элемента управления, нажать левую кнопку мыши и, не отпуская ее, установить размер элемента. После достижения нужного размера кнопка отпускается и в форме появляется выбранный элемент управления.




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