Броски последствий (Injury rolls), урон (damage), и раны (wounds)




Q. Если я сделал несколько атак по модели и они были успешными, сколько бросков последствий (injury rolls) следует делать?

A. Один. В процессе разрешения атак направленных в одну модель вы делаете только один бросок последствий (injury roll) (можно бросить несколько кубиков, но это все еще один бросок). Когда характеристика ран (wounds) модели достигает нуля, любые последующие атаки или смертельные раны (mortal wounds) направленные в нее не разрешаются. Возможно вы уже получили результаты бросков для этих атак, но поскольку правилами определено, что атаки происходят последовательно (для ускорения процесса можно только одновременно бросать кубики), то полученные результаты обнуляются и игнорируются. К примеру, если вы бросили кубики за три атаки по модели, успешно сделали броски на попадание (hit roll) и ранение (wound roll), и если ваш провалил первый спас-бросок (save roll) и количество ран его модели достигло нуля - две остальные атаки игнорируются.

 

Q. А что насчет смертельных ранений (mortal wounds)?

A. Аналогично ранее заданному вопросу. Если модель получает 3 смертельных раны от атаки D3, разрешается только первая рана. Данная успешная атака уменьшает количество ран (wound) цели до нуля, следовательно следующие раны не разрешаются.

 

Q. Сколько кубиков нужно бросать за последствия (injury roll)?

A. Количество кубиков, которые вы используете для броска последствий (injury roll), основано на уроне от атаки (обратите внимание что используется именно урон от атаки (damage of the attack) а не характеристика повреждения оружия (damage of the weapon), поскольку они могут иметь разные значения) который сократил количество ран целевой модели до нуля, но не зависит от того, сколько урона было фактически нанесено. Например, если атака с характеристикой урона "2" уменьшает до нуля раны модели у которой до того была "1" рана - для броска последствий будет использовано 2 кубика (даже если модель потеряла одну рану), с последующим выбором из 2 кубиков одного с самым высоким результатом. Поскольку количество кубиков равно характеристике урона атаки, которая может предотвратить потерю ран моделью (К примеру способность "омерзительно выносливый" (disgustingly resilient)) не влияет на количество кубиков при броске на ранение (но может предотвратить сам бросок).

 

Q. Как это сделать при атаке оружием, которое наносит случайное количество урона (например D3 или D6)?

A. Attacks are considered to be resolved sequentially but are rolled together for speed. Whenever the order attacks are resolved in becomes significant you have to roll them one by one. In this case you can make all your hit and wound rolls together, then your opponent rolls saves and you roll the damage of each attack one by one and resolve that damage as you do. If any of those damage rolls reduce the model to zero wounds then you make an Injury roll with dice equal to what you rolled for the damage of the attack. For example with a D3 damage weapon making three attacks against a 4 wound model, all three hit, all three wound, opponent fails all their saves. The first attack rolls a damage of 3 which reduces the model to 1 wound, the second attack rolls a damage of 2 which reduces the model to 0 wounds and causes a 2 dice injury roll to be made. Damage for the third attack isn't rolled as this is considered to have not been resolved.

 

Q. Is it just for random damage I have to roll one by one?

A. No. Some weapons have special abilities that trigger off the wound roll and can change the damage of the attack. In this instance you have to roll attacks one by one from the wound step rather than the damage step. For example on a wound roll of 6+ a Heavy Thunder Hammer deals 6 damage instead of D6. You have to roll the wound rolls one by one because otherwise if you roll a 6 you don't know whether that's the first attack or the last attack.

 

Q. Wounds, flesh wounds, are these the same thing?

A. No. While they have confusingly similar names wounds and flesh wounds are different things. A models wounds characteristic is effectively its HP and represents the amount of damage it can take. A flesh wound is a debilitating injury that impacts a models performance and makes it more likely for them to be taken out of action. Wounds are lost when a model suffers damage from an attack, a model gains flesh wounds as a result of injury rolls. While different models can have different wounds characteristics all models can only accrue a maximum of three flesh wounds. If a model would receive a fourth flesh wound then it's taken out of action.

 

Q. Do wounds regenerate?

A. Unless a model has an ability that allows for the recovery of lost wounds then all damage is persistent. A model with two wounds that loses one wound will still be on one wound remaining the following round. The only universal exception is that when a model is reduced to zero wounds and suffers a flesh wound as the result of an injury roll it's restored to one wound remaining.

 

Q. If I have an ability that allows a model to avoid losing a wound (such as Disgustingly Resilient or Stimulant Injector) do I just have to roll once if it's a single wound model?

A. No, unless it's a 1 damage attack. Each point of damage suffered causes a model to lose a wound so you have to roll once for each point of damage to determine whether the model loses a wound or not. Note that even if a model succeeds on some of these rolls if it fails enough to be reduced to zero wounds then the number of dice rolled for the injury roll is not affected (it's still equal to the damage of the attack).

 

Line of sight, Obscured

 

Q. Does a models facing matter in Kill Team?

A. No. The direction a model is facing has no bearing on gameplay.

 

Q. Can one model have line of sight to a model that doesn't have line of sight back to it?

A. No. Line of sight is drawn from any part of a model to any part of another model. If you can draw an unobstructed imaginary line from one model to another model then you can do the same in reverse. Line of sight is always reciprocal.

 

Q. Do you count guns, antenna, other sticky out bits for determining line of sight? I read somewhere in the rules that you don't?

A. Yes, you count all these things. For friendly games you might agree with your opponent that these parts don't count for LoS but the official ruling is that it is any part to any part. You don't include these things when determining if a model is obscured or not however.

 

Q. When is a model obscured then?

A. A model is obscured if the attacking model cannot see the entirety of the target model. For this you only consider both the firing and target models main body, limbs, and head but ignore their base, antenna, guns, and other sticking out bits. To a firing model in the open a target model standing behind a wall with its gun sticking out is in line of sight but obscured, while a model standing in the open with its gun hidden behind a wall is in line of sight and not obscured. If the only line of sight you can draw from the firing model is from the tip of its gun then the target model is obscured (even if the target model is in the open) as line of sight is blocked to the main body of the firing model.

 

Q. Is obscured reciprocal like line of sight? Can you have two models where only one is considered obscured to the other?

A. No. Unlike line of sight it doesn't go both ways. If a model is looking out a window into a street it can see the entirety of a model standing in the street and so the model in the street is not obscured. If the model in the street looks at the model in the window it can't see their legs as the wall below the window blocks them from view, therefore the model in the window is obstructed.

 

Q. Can models obscure other models?

A. Yes.

 

Q. I split my attacks between two models and one obscures the other, if I take the first model out of action is the second one still considered to be obscured when I resolve my attacks against it?

A. No. You check if a model is obscured when you make rolls for which it affects, not when you allocate attacks. Because the first model has been removed from the table the second model is now not obscured.

 

Charging, Overwatch

 

Q. Can a model declare a charge against a model it cannot reach?

A. Yes. The only restriction on declaring a target of a charge is that the target model is within 12” (unless a model has a special rule which overrides this). In cases of models on different elevations this distance is measured diagonally. Which means a model can potentially declare charges against models that require more than 12” of movement to reach.

 

Q. Similarly can I declare charges against models I can reach even if they're more than 12” away?

A. No. Even if you can reach the model because the charging model has a special ability that allows them to ignore the vertical distance while making their charge move you can't declare a charge if the two models are more than 12” apart.

 

Q. Are all targets of my models charge considered to have been charged by my model if it makes a successful charge?

A. No. For a model to be considered charged the charging model has to declare it as a target of their charge and end their charge move within 1” of those models. Even if the charging model successfully charged by ending their charge move within 1” of at least one of their targets only those targets that are within 1” are considered to have been charged.

 

Q. Can a model fire overwatch multiple times in a round?

A. There's no limit on how many times an individual model can fire overwatch in a round but it can only fire it once for each charge made against it. And it can only fire overwatch if it's eligible to shoot and react.

 

Q. I know I need range and line of sight to fire overwatch, but can I fire it when a model moves into range and line of sight during its charge?

A. No. Reactions happen after the charge is declared but before the charging model moves (or even rolls to move). Therefore you need range and line of sight to the model when it declares its charge. It's too late to fire overwatch once the model has started moving.

 

Q. Do I still need to roll a 6 to hit when firing overwatch with weapons that automatically hit (e.g. flamers)?

A. No. These weapons automatically succeed on hit rolls regardless of the result needed.

 

Other movement

 

Q. When a type of movement specifies that a model can't move within 1” of an enemy model does this apply to the whole movement or just where you end your movement?

A. It applies to the entirety of the movement. If an enemy model is stood in a narrow gap that would require you pass within 1” to get past then you couldn't move that way even if you'd end your move outside 1” of the model.

 

Q. Does ‘can't move within 1” of an enemy model’ apply to all forms of movement?

A. No, this is not a universal movement rule. It only applies where it's stated to. It applies to normal movements and advances but does not apply to charges, falling back, retreats, pile ins, consolidates or any form of movement that does not specify that it's not allowed. Note that with falling back and retreat you must end these moves more than 1” away from any enemy models but you can move within 1” as part of the movement.

 

Psychic phase

 

Q. Can a psyker manifest powers while in combat?

A. Yes. There is no restriction that prevents a psyker manifesting a power while there is an enemy model within 1”.

 

Q. Can I manifest a power against a model that has a friendly model within 1”?

A. Yes. Unless otherwise stated there is no restrictions on whether powers can be used on or against friendly/enemy models that have enemy/friendly models within 1”.

 

Q. I have multiple psykers on my kill team, can they all resolve a psychic power?

A. No. Only one model per Kill Team may attempt to resolve psychic powers in the psychic phase.

 

Q. Can I resolve multiple psychic powers using a psyker?

A. Yes, if they know more than one psychic power. You may not attempt to resolve the same power more than once per round (regardless of whether the model succeeded in manifesting the power or not).

 

Shooting

 

Q. Can I shoot at an enemy model that's “in combat” even if it's not in combat with one of my models (e.g. in a 3 player game)?

A. Yes. There's no “combat” state in Kill Team. You're prevented from shooting at an enemy model that is within 1” of a friendly model but you are not restricted from shooting at an enemy model that is within 1” of another enemy model (even if they belong to different Kill Teams).

 

Q. Can I shoot a pistol at an enemy model that's within 1” of a friendly model if the shooting model is not within 1” of the enemy model?

A. No. Pistols can only be fired at enemy models that are within 1” of a friendly model if the shooting model is also within 1” of an enemy model, and then it has to target the closest enemy model.

 

Q. Do flesh hooks follow the same rules as pistols?

A. No. Flesh hooks are assault weapons. They have a special ability that allows the bearer to shoot them even when within 1” of an enemy model and even when other friendly models are within 1” of their target but otherwise they follow all the normal rules for shooting with an assault weapon. They do not have to target the closest enemy model and can be fired at a target within 1” of another friendly model even when not within 1” of an enemy model. They can also be fired if the bearer was charged (but not if the bearer themselves charged).

 

Fighting

 

Q. What makes a model eligible to be chosen to fight in the fight phase?

A. There are three conditions that can make a model eligible to fight and only one of these needs to be true:

· Model charged.

· Model was charged.

· Model is within 1” of an enemy model.

Remember that for a model to become considered to have charged it has to end within 1” of one of its targets. Also remember that for a model to be considered to have been charged it must have been the target of a charging model that ended within 1”. Note that because of this a model that charged is usually also within 1” of an enemy model when it's chosen to fight. However even if this is not the case (e.g. the model it charged was taken out of action by another model) it may still be chosen to fight because it still successfully completed a charge.

 

Q. Can a model be chosen to fight if it's within 1” of an enemy model even if it wasn't within 1” of an enemy model at the start of the fight phase?

A. Yes, provided it has not been chosen to fight already that phase. A model just has to be within 1” when it is chosen to fight, not at the start of the phase. As the fight phase progresses and models move or are taken out of action some models can become eligible to fight when they weren't eligible previously. Likewise some can become ineligible to fight even though they were eligible earlier in the phase.

 

Q. When a model is chosen to fight can it pile in and consolidate even if it can't make any attacks?

A. The model may make a pile in move but if there are no valid targets (there are no enemy models within 1” after it's pile in for example) for it to attack then its fight sequence ends and it may not make a consolidate move.

 

Q. Can a model that charged this round attack models that were a target of its charge even if it didn't end within 1” of those targets?

A. No. A model that charged this round may only target models that it charged or that charged it. A model is only considered to have been charged if the charging model ended its charge move within 1”. A model that was only the target of a charge is not considered to have been charged.

 

Q. Can a model pile in or consolidate into within 1” of an enemy model while already within 1” of another enemy model?

A. Yes. Provided the pile in or consolidate move ends closer to the nearest enemy model it can be used to move into 1” of other enemy models.

 

Q. Likewise can a model pile in or consolidate so it is further than 1” away from an enemy model it was previously within 1” of?

A. Yes. As above the only restriction on pile in and consolidates is that you end your move closer to the nearest enemy model. If you have two enemy models within 1” of your model you can pile in towards the closet enemy model even if this would take your model >1” away from the other enemy model.

 

Q. Do I use the rules for shooting for making close combat attacks? Which parts of the shooting sequence am I supposed to refer to?

A. Yes. You only use the rules for resolving attacks (step 3 of the shooting sequence) with the listed exceptions (WS instead of BS etc). ignore any other steps in the shooting sequence as these relate to picking targets and allocating attacks and these steps are different in the fight sequence.

 

Q. If I split my attacks between multiple melee weapons can I cause multiple injury rolls against the same model? It says you only don't resolve attacks allocated to the attacking weapon in the rulebook.

A. No. The errata removed the line about the attacking weapon. As all of a models attacks are allocated before they're resolved in the fight phase when one of these attacks reduces a model to zero wounds all remaining attacks allocated to that model are not resolved. Regardless of which weapon they're allocated to.

 

Tactics

 

Q. Deathwatch and Grey Knights are Adeptus Astartes, can I use Adeptus Astartes tactics with them?

A. No. There are two types of keywords on a models datasheet: “faction keywords” and “keywords”. All models on your Kill Team must share a faction keyword in order to use that factions tactics. While Deathwatch and Grey Knight models have the ADEPTUS ASTARTES keyword their faction keywords are DEATHWATCH and GREY KNIGHTS respectively.

 

Q. Is there a limit on how many times I can use a tactic?

A. Unless it has other limitations on how often it can be used you can use a tactic as many times as you're able to in a game but you cannot use the same tactic more than once per phase. For example if you use Tactical reroll to reroll a hit roll in the shooting phase you may not use it again to reroll a hit roll for a different models shooting. However you can use it again in the fight phase.

 

Q. Is there a player priority window in which to use tactics? Can an opponent respond to my use of a tactic by declaring they'll also use a tactic?

A. There's no order to the declaration of tactics, both players are free to declare the use of a tactic when it is appropriate to do so. Players can also react to the use of a tactic. For example Player A can declare they're using decisive shot and player B can then decide to do the same. Any tactics that can have timing conflicts instruct the players to roll off to see who resolves the tactic first.

 

Q. How many dice do I reroll when I use Tactical re-roll?

A. Tactical re-roll allows you to reroll a roll (remember too that it can't be used on every type of roll), this means you reroll all the dice used for that roll. If you rolled 3 dice for an injury roll you'd reroll all three of those dice. Note that although you typically roll attacks together each attack is a separate roll. If you rolled three dice for three to hit rolls while attacking you could only reroll one of those dice with the tactic because you're making three hit rolls with one die each rather than one hit roll with three dice.

 

Q. Can I use Tactical re-roll to reroll my opponents dice rolls?

A. No. You may never reroll an opponent's dice. Some abilities allow you to force them to re-roll the dice themselves but any ability that allows you to reroll dice only applies to your own rolls.

 

Q. If I use the level 1 veteran tactic “Adaptive Tactics” to make an advance at the start of the first battle round can I charge or react in the movement phase and can I shoot normally in the shooting phase?

A. No. Even though it wasn't in the movement phase making an advance prevents the model from charging or reacting for the rest of the battle round. The model also may not shoot unless it has an assault weapon (it can also fire overwatch with assault weapons) even if it remained stationary in the movement phase. A model that has advanced using this tactic can still be readied and can still make a normal move or advance in the movement phase. It does not suffer additional penalties for making multiple advances in a battle round.

 

Q. If I use “Adaptive Tactics” to make a normal move do I suffer the -1 to hit penalty for firing a heavy weapon if I don't move in the movement phase?

A. No, the -1 to hit penalty for heavy weapons applies only if the model moved in the preceding movement phase. As Adaptive Tactics let's you move a model outside the movement phase as long as the model remains stationary during the movement phase it doesn't suffer the -1 to hit.

 

Q. Do I need to be in range to use the Adeptus Astartes “Shock and awe” tactic? Even though I'd move into range during my charge?

A. Yes. The tactic lets you make a shooting attack and so follows all the normal rules for making shooting attacks (including requiring range and line of sight). Because it's made before any overwatch attacks are made it has to be made before the model moves.

 



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