ОРДЫ ПРИЗВАННЫХ МОНСТРОВ 12 глава




Режущее Attack (Ex, 1 CP): Replace one slam attack with an attack that does режущее damage and has either a 19–20 threat range (for blade-like attacks) or a ×3 threat multiplier (for axe- or scythelike attacks). Replace all melee attacks for an additional +1 CP. Object abilities that specify slam attacks do not work on режущее attacks.

Trip (Ex, 2 CP): The object gains the trip special ability with one of its slam attacks.

 

BUILDING NEW КОНСТРУКЦИЙS

Конструкцийs typically have no Интеллект score, an AveЯрости Мудрость score, and a Харизма of 1. Their Ловкость is usually poor to AveЯрости, though exceptionally nimble конструкцийs do exist. Nearly all конструкцийs of size Medium or larger have high Сила scores; конструкцийs never have a Выносливость score.

The monster creation rules in the Bestiary serve as your best guide for designing a new конструкций. New конструкцийs should stick fВоздухаly close to the Monster Statistics by КО table found on page 291 of the Bestiary or the expanded table on page 293 of Bestiary 2. As they are usually mindless combat brutes, most use the “high attack” column, with damage falling in between the High and Low AveЯрости damage columns. Note that all the конструкций’s испытания are likely to be poor, and they have no favored saves. Lacking a Выносливость score, a конструкций’s пункты здоровья also tend to be low in comparison to creatures with similar CRs. Consider giving any конструкций that doesn’t have either снижение урона or hardness a higher КБ to compensate.

 

TABLE 2–4: BESTIARY AND BESTIARY 2 КОНСТРУКЦИЙS

Name КО Materials PrЛьда Cost Special Abilities
Tiny animated object 1/2 250 зм 125 зм Variable
Homunculus   50 зм 2,050 зм 1,050 зм Яд, telepathic link
Small animated object   2,000 зм 1,000 зм Variable
Iron cobra   4,000 зм 2,000 зм Find target, яд
Darkwood cobra   5,000 зм 2,500 зм Find target, яд
Soulbound doll   300 зм 4,300 зм 2,300 зм СУ, variable, susceptible to разум effects
Medium animated object   4,500 зм 2,250 зм Variable
Mithral cobra   10,000 зм 5,000 зм Find target, яд
Adamantine cobra   20,000 зм 10,000 зм High СУ, find target, яд
Necrophidius   1,000 зм 7,500 зм 4,425 зм СУ, dance of Смерти, paralysis
Carrion golem   500 зм 10,500 зм 5,500 зм СУ/дробящий or режущее, stench
Страхcrow   500 зм 15,500 зм 8,000 зм Immune to cold, fascinating gaze, ужас, vulnerable to Огня
Large animated object   12,500 зм 6,250 зм Variable
Льда golem   500 зм 18,500 зм 9,500 зм Cold, golem, icy уничтожение
Wood golem   300 зм 19,300 зм 9,800 зм Golem, splintering
Huge animated object   25,000 зм 12,500 зм Variable
Flesh golem   500 зм 20,500 зм 10,500 зм Berserk, golem
Glass golem   1,000 зм 33,000 зм 17,000gp СУ, golem, deflect spells, dazzling brightness
Stained glass golem   1,000 зм 39,400 зм 20,200 зм СУ, golem, deflect spells, dazzling brightness
Alchemical golem   3,000 зм 33,000 зм 18,000 зм High СУ, golem, alchemy, bombs, splПраха
Gargantuan animated object   40,000 зм 20,000 зм Variable
Clay golem   1,500 зм 41,500 зм 21,500 зм Special СУ, golem, berserk, проклятие wounds
CoПотериal animated object   60,000 зм 30,000 зм Variable
Stone golem   5,000 зм 105,000 зм 55,000 зм Golem, full healing, minor spell vulnerabilities, замедление
Clockwork golem   10,000 зм 120,000 зм 65,000 зм High СУ, golem, Смерти burst, grind, wall of gears
Iron golem   10,000 зм 150,000 зм 80,000 зм High СУ, golem, губительное дыхание
Mithral golem   50,000 зм 250,000 зм 150,000 зм High СУ, golem, жидкая форма
Adamantine golem   100,000 зм 600,000 зм 350,000 зм Epic СУ, golem, indestructible, разрушительный strike

 

Pricing a New Конструкций

This section provides guidelines for those ищущее to calculate the costs of ремеслоing their own конструкцийs. As a rough guideline, a конструкций’s prЛьда is equal to its бросить вызов rating squared, then multiplied by 500 зм. Конструкцийs with a fractional КО rating base their prЛьда on that fraction of 500 зм. For example, a КО 1/2 конструкций has a prЛьда of 250 зм. The cost of Магииal supplies for the Ремесло Конструкций черта is half this prЛьда, with the конструкций taking 1 Дня to create per 1,000 зм of the конструкций’s base prЛьда. Some конструкцийs, particularly golems, have additional raw material costs that must be pпомощь in full, regardless of whether the creator possesses the Ремесло Конструкций черта. Raw materials typically cost somewhere between 5% and 10% of the конструкций’s base prЛьда.

Конструкцийs with multiple special abilities cost more to create. The first special ability is included in the конструкций’s base cost. The next two special abilities increase the calculated prЛьда by +1/2 КО per ability. Thereafter, any additional special abilities add +1 КО per ability. Examples of special abilities include having a higher СУ value than a typical конструкций of its КО (above СУ 5 for CRs 1– 8, above СУ 10 for КО 9+), monster statistics that exceed those recommended for the конструкций’s КО (see page 291 of the Bestiary), the standard golem immunity to Магии, СУ or hardness that can’t be overcome by all adamantine weapons, ability to be fully лечениеed by a single spell, and most special attacks and special qualities.

Particularly powerful special abilities, such as an iron golem’s exceptionally high бонус атаки, count as two lesser abilities. Animated objects are a special case— their base prЛьда is not increased by any abilities pпомощь for with Конструкцийion Points (see page 14 of the Bestiary), since these abilities are already factored into an animated object’s КО. In addition, golems and homunculi created with extra Кости Здоровья, the advanced template, or щит guardian abilities should all be prЛьдаd as described in the Bestiary, rather than by adjusting pricing for their new КО.

Abilities that weaken or potentially place a конструкций at a disadvantage rarely reduce the конструкций’s prЛьда. An exception is the berserk ability. Конструкцийs that have a chance of going berserk receive –1 КО adjustment to their calculated prЛьда if control can be reestablished (like a flesh golem) or –2 КО adjustment for permanent Потери of control (like a clay golem).

The following is an example of the calculated costs for creating a stone golem (КО 11). A stone golem’s special abilities are golem immunity to Магии, full healing from превращение грязи в камень, a high to-hit bonus (+22 vs. the +19 typical for КО 11), and the ability to замедление its foes. Further, since its spell vulnerabilities are not tied to common spells or effects, its immunity to Магии cost is doubled, giving the stone golem a total of 5 special abilities. The first special ability doesn’t affect the cost, the next two increase the cost by +1/2 КО each, and the final two each increase the cost by +1 КО individually, making its effective КО for pricing equal to 14. This produces a calculated prЛьда of 98,000 зм, rounded up to an even 100,000 зм.

When designing a new конструкций, keep in mind that the above pricing formula only serves as a guideline. As with Магии items, конструкций pricing remains more art than science, and like Магии items, compare new конструкцийs to existing ones for божественное наставление. If you’re not sure, err on the side of a higher prЛьда.

 

REPВОЗДУХАING КОНСТРУКЦИЙS

Even with the best of care, most конструкцийs воля eventually become damaged. Unless a конструкций suffers some sort of structural damage that radically alters its physical form, the конструкций continues to function at its full efficiency, and only falls apart once reduced to 0 пункты здоровья. Ideally, however, a конструкций should see some repВоздуха before it reaches that point. The ремонт or rapid repВоздуха spells provide the easiest way to keep a конструкций in Добра condition. Both spells repВоздуха damaged конструкцийs, even Магии-immune ones like golems.

Failing that, a ремеслоer can repВоздуха a конструкций with the Ремесло Конструкций черта. When repВоздухаing a конструкций, its master spends 100 зм per Кость Здоровья of the конструкций, and then makes a skill check as if he were ремеслоing the конструкций with a СЛ of 5 less than the СЛ for ремеслоing that конструкций. With a success, the конструкций regains 1d6 пункты здоровья per Кость Здоровья of the конструкций. Completing a repВоздуха takes 1 Дня per 1,000 зм spent on the repВоздуха (minimum of 1 Дня). RepВоздуха in this way can only be выступлениеed while the конструкций is inanimate or nonfunctioning. At any time, a конструкций’s creator can deactivate a конструкций under his control with a touch and a основное действие.

A конструкций that has been completely destroyed cannot be repВоздухаed, though at the GM’s option some of the materials may be usable in the конструкцийion of a new конструкций.

Additionally, some конструкцийs have special means of repВоздуха, usually involving spells related to the golem’s nature (such as the use of acid damage to лечение a clay golem.)

 

КОНСТРУКЦИЙ MODIFICATIONS

Standard конструкцийs can be modified to enhance their base abilities, alter their appearance or function, or выступление a variety of tasks beyond the intentions of their basic designs. Performing a modification provides a конструкций’s creator with a simple way to create a unique конструкций. A modification can only be выступлениеed while the конструкций is inanimate or nonfunctioning.

Performing modifications on one’s own конструкций requires the Ремесло Конструкций черта, and the creator must pay any additional ремеслоing requirements and/ or costs associated with the modification. Completing a modification requires 1 Дня per 1,000 зм of the modification’s base prЛьда (minimum 1 Дня).

 

Basic Modifications

These modifications are used to alter a конструкций’s basic properties: Armor Class, Кости Здоровья, and weaponry.

Armor Modification: This modification adds an бонус усиления to the конструкций’s бонус естественной брони or adds a Магии armor property. The cost for Магииal enhancements equals the cost for creating Магии armor as described in the Core Rulebook.

Кости Здоровья Modification: Кости Здоровья represent the overall Сила and power of a конструкций. They affect a number of subsequent abilities, including пункты здоровья, испытания, and base attacks. Determine the effects of a Кости Здоровья modification using the rules for adding creature Кости Здоровья on pages 290–291 of the Bestiary. Because a конструкций’s size is limited, a Кости Здоровья modification cannot increase its size. Therefore Кости Здоровья modification can never increase the base конструкций’s Кости Здоровья beyond 50% of its total КЗ. Some конструкцийs have a defined cost for increasing Кости Здоровья. To calculate the cost per Кость Здоровья of other конструкцийs, divide the конструкций’s конструкцийion cost by its existing Кости Здоровья.

Weapon Modification: This modification enhances a конструкций’s physical weaponry. This process includes adding actual weapons (such as blades or spiked chains) to the physical structure of the конструкций or enhancing existing weapons with additional Магииal properties. Structural changes alter the конструкций’s damage only. A конструкций is automatically considered proficient with any weapon added to its structure as a weapon modification. The cost for adding a weapon is determined by the cost of the weapon or weapon enhancement added. The cost for Магииal enhancements to these weapons is the same as the cost for creating волшебное оружиеs as described on page 468 of the Core Rulebook. Performing a weapon modification also requires the Ремесло Магииal Arms and Armor черта.

Характеристики Modification: Using this modification, a ремеслоer can permanently increase one of the конструкций’s Характеристикиs by +2 per modification. He cannot increase any abilities with a score of 0. The cost for permanently increasing an Характеристики is 5,000 зм.

 

Complex Modifications

These modifications represent more complex changes to the structure and function of the конструкций. The cost is equivalent to the minimum level to cast the spell × the круг заклинания × 250 зм.

 



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